![]() While many World War II titles are based on divisional or even battalion levels, Strategic Command relies on large operations: not thousands of divisions populate the world map, but several hundred combat units. And that's what Strategic Command World War II World at War also allows us to do. That Nazis and imperial Japanese nevertheless celebrated great successes until 1942 and partly in 1943, that even the "victory" seemed to be within reach, although ultimately two great powers with few allies and resources stood against almost the entire rest of the world, is certainly an incentive for strategists, "to do it better". And from the players view the new strategies such as the "blitzkrieg" certainly let the second World War end up in a scenario which is far more exciting than the trench warfare of World War One.īut also the fight between two unequal sides plays an important role: In spite of all looting, robberies and conquests of the Axis powers the struggle was decided the moment when the USA entered the war. As a fourth point one could add that many are certainly fascinated about the Military technology, which made great leaps in just a few years. The long-lasting effects of the Second World War are the next reason: as a result, the US and the Soviet Union turned into superpowers, while the old great powers lost importance, especially the British Empire never recovered from World War II. Another reason might be the sheer scale of economic, social and military efforts and upheavals - never before and never since then has warfare been waged in so many areas and between so many states. What is so fascinating about playing World War II? Why is this 80-year-old conflict still dominating many "military scenarios", be it board or computer conflict simulations? It is certainly partly due to the clearly distributed roles: The Axis powers are evil, the Allies good (even if there were war crimes on all sides, in case of the American and British one could consider the bombing campaign). " The sixth part of a strategy series going back to the '90s is for us the best global strategy game ever, thanks to a strong AI and the clever interlocking of simple rules. I've used google translate to translate the written part of the review from german to english, and slightly edited the result on my own: Strategic Command WWII War in Europe v1.12 -> 7,5 out of 10 Ultimate General - Civil War -> 8,0 out of 10 ![]() Xcom 2: War of the Chosen -> 9,5 out of 10 Rome 2 - Total War: Empire Divided -> 7,5 out 10 Total War Saga - Thrones of Britannia -> 7,0 out of 10Ĭivilization 6: Rise and Fall -> 6,5 out 10 Warhammer 40.000 - Gladius - Relics of War -> 6,0 out of 10 ![]() Warhammer 40.000 - Mechanicus -> 8,0 out of 10 Mutant Year Zero - Road to Eden -> 8,5 out of 10 Here the grades the gave to other strategy games in the past month (if you want to compare this 9,0 to understand the values of this grade):Ĭivilization 6: Gathering Storm -> 7,0 out of 10īattlefleet Gothic - Armada 2 -> 7,5 out of 10 If you understand the language you might want to check it out, and don't forget to read the additional text, which offers even more information. They gave the game a 9.0 out of 10 (quote: " Global strategy at its best"). The german gaming magazine released today a video review for Strategic Command WW2 - World at War.
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